Instinct Litepaper
  • About Instinct
    • An Introduction to Instinct
    • Solutions with Instinct
    • What is a TCG
  • On The Blockchain
    • Governance (DAO)
  • Instinct
    • Instinct TCG
      • Cards
        • Battle Cards
          • Battle Card Breakdown
        • Utility Cards
          • Utility Card Breakdown
        • Tiers & Rarities
        • Factions of Instinct
          • Attika
          • Cloud Armada
          • Dead Sands
          • Druvindor
          • Genji-Tsun
          • Kurayami
          • Vadana
          • Vesperium
        • Deck Building
      • Gameplay
        • Main Menu
        • The Battlefield
        • Phases
        • Summoning & Sacrificing
        • Combat
          • Skills
          • Effects
        • Energy
        • Coin Flip
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  1. Instinct
  2. Instinct TCG
  3. Gameplay

The Battlefield

Where epic battles will take place!

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Last updated 2 years ago

A. The Frontline Where all the action takes place, here Battle Cards will be summoned and set either face-up or face-down.

B. The Backline Utilities Cards will be used here to either aid the player or distort the opponent. C. Timer & Round A small widget to show what round it is, your turn or the opponents turn, and a timer. Each player has 60 seconds per turn to prepare and attack the opponent.

D. The Player 1) Hit Points We stepped away from the conventional Player Health mechanic. Each player receives 5 hit points, any card can damage the player as long as the opponents frontline is empty. 2) Energy Some cards have an extra mechanic a "skill", these are extra effects for some Battle Cards. Skills will consume energy on usage (energy consumption depends on the Tier)

E. The Mists Cards that have been destroyed on the Battlefield or inplay go here. Cards can be resurrected with card effects, the resurrected card will automatically go to the players hand. Except if the used card's description says otherwise.

F. The Deck Each player has a deck containing 30 cards.

G. Phases There are different phases, a setup phase, attack phase, etc.

example for Battlefield breakdown